@startuml
sprite $door_open [48x48/16] {
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}


!define FA5_DOOR_OPEN(_alias) ENTITY(rectangle,black,door_open,_alias,FA5 DOOR_OPEN)
!define FA5_DOOR_OPEN(_alias, _label) ENTITY(rectangle,black,door_open,_label, _alias,FA5 DOOR_OPEN)
!define FA5_DOOR_OPEN(_alias, _label, _shape) ENTITY(_shape,black,door_open,_label, _alias,FA5 DOOR_OPEN)
!define FA5_DOOR_OPEN(_alias, _label, _shape, _color) ENTITY(_shape,_color,door_open,_label, _alias,FA5 DOOR_OPEN)
skinparam folderBackgroundColor<<FA5 DOOR_OPEN>> White
@enduml